Admins (Changemap flag)
sm_dm - Display admin menu (Chat alias: !dm)
dm_respawn_all - Respawn everyone
dm_respawn_dead - Respawn dead players
dm_load[_mod] Section Subsection [equip|respawn|restart|nextround] - Force a section->Subsection load
If third argument is supplied, an action is performed:
- none: players will be equiped on their next spawn
- equip: equip all players after successfull load
- respawn: respawn all players after successfull load
- restart: restart game after successfull load
- nextround: perform load on next round
If dm_load_mod is used, previous loaded configuration wont be unloaded before
dm_weapon_add weapon> [limit>] - Add an available weapon. Set limit to -1 for unlimited
dm_weapon_remove weapon> - Remove an available weapon
dm_weapon_limit weapon> limit> -Limit a weapon count. Set limit to -1 for unlimited
Spawn edition - Admins (Changemap flag)
dm_spawns_show - Toggle spawn display mode.
dm_spawns_add [T|CT] - Add spawn point at your position for T, CT or deathmatch is no argument is supplied
dm_spawns_delete - Remove spawn point at your position
dm_spawns_import - Import current map spawns
dm_spawns_save - Save spawns
dm_spawns_test first|next|prev> - Spawn to first/next/previous point for testing
dm_spawns_stats - Display spawn statistics
CVAR DEFAULT DESCRIPTION
dm_enabled 1 Enable deathmatch.
dm_gun_menu_mode 1 Gun menu mode. 1) Enabled. 2) Disabled. 3) Random
dm_gun_menu_triggers guns gns buy Gun menu say triggers. Space separated. Not case sensitive. Dont add ! or /. Max size per trigger 10 char, max triggers 20
dm_connect_hide_menu 0 Hide DM menu at first spawn
dm_enable_random_menu 1 Enable random item in menu
dm_remove_objectives 1 Remove objectives (disables bomb sites and removes c4 and hostages).
dm_remove_chickens 1 Remove spawning chickens.
dm_weapons_allow_3rd_party 0 Allow 3rd party weapons from map or other plugins.
dm_weapons_allow_drop 0 Allow weapon drop.
dm_weapons_allow_drop_nade 0 Allow nade drop.
dm_weapons_allow_drop_knife 0 Allow knife drop.
dm_weapons_allow_drop_zeus 0 Allow tazer drop.
dm_weapons_allow_drop_c4 1 Allow c4 drop.
dm_weapons_allow_not_carried 0 Allow not carried weapons (on map).
dm_weapons_max_not_carried 100 Maximum number of not carried weapons on map.
dm_weapons_max_same_not_carried 20 Maximum number of not carried same weapons on map.
dm_weapons_remove_furthest 1 Uncarried weapon limit enforcement by removing weapons further to a player.
dm_weapons_remove_not_in_los 1 Uncarried weapon limit enforcement by removing weapons not in player Line Of Sight.
dm_weapons_remove_sametype_first 1 Uncarried weapon limit enforcement by removing first the weapons ttype that is most represented on map.
dm_randomspawn_internal 1 Use internal randomspawn method, requires DHook extension and custom DM spawns.
dm_normalspawn_internal 1 Use internal spawn method, requires DHook extension.
dm_normalspawn_los 0 Use LOS for normal (non random) spawn
dm_spawn_median_distance_ratio 0.2 Target spawn distance to other player = ratio * maximum distance between spawn points
dm_spawn_min_team_distance_ratio 0.2 Target minimum spawn distance to teammates = ratio * maximum distance between team spawn points
dm_spawn_protection_enable 0 Enable internal spawn protection (this has no effect on stock CS:FO spawn protection system)
dm_spawn_protection_duration 1.0 Spawn protection duration, in seconds
dm_spawn_protection_clearonshoot 1 Immediatly clears spawn protection when player shoots
dm_spawn_protection_color_t 255,0,0,255 Terrorist Client color when spawn protected (R, G, B A), set sv_disable_immunity_alpha 1 for a working alpha value
dm_spawn_protection_color_ct 0,0,255,255 CT Client color when spawn protected (R, G, B A), set sv_disable_immunity_alpha 1 for a working alpha value
dm_spawn_protection_hudfadecolor_t 255,0,0,100 Terrorist HUD color when spawn protected
dm_spawn_protection_hudfadecolor_ct 0,0,255,100 CT HUD color when spawn protected
dm_spawn_custom_sounds_enable 0 Enable custom spawn sounds
dm_spawn_custom_sounds Pool of custom spawn sounds. Comma separated. Sounds in randomly chosen form the pool. Max 10 sounds, path related to the sound/ directory. eg custom/sound1.wav,custom/sound2.wav
dm_spawn_custom_sounds_level 90 Custom spawn sound play level. 75 is normal level, 140 is gunshot
dm_spawn_custom_sounds_to_self_enable 0 Enable custom spawn sounds to spawned player
dm_spawn_custom_sounds_to_self Pool of custom spawn sounds to spawned player. Comma separated. Sounds in randomly chosen form the pool. Max 10 sounds, path related to the sound/ directory. eg custom/sound1.wav,custom/sound2.wav
dm_spawn_custom_sounds_to_self_level 90 Custom spawn sound to spawned player play level. 75 is normal level, 120 is gunshot
dm_spawn_custom_sounds_to_team_enable 0 Enable custom spawn sounds to teammates
dm_spawn_custom_sounds_to_team Pool of custom spawn sounds to teammates. Comma separated. Sounds in randomly chosen form the pool. Max 10 sounds, path related to the sound/ directory. eg custom/sound1.wav,custom/sound2.wav
dm_spawn_custom_sounds_to_team_level 90 Custom spawn sound to teammates play level. 75 is normal level, 140 is gunshot
dm_spawn_fade_enable 0 Enable fade at spawn.
dm_spawn_fade_color 0,0,0,240 Fade color, Format Red,Green,Blue,Alpha
dm_spawn_fade_hold_duration 0 Fade hold duration in seconds. Time during which fade color is applied to screen without fading.
dm_spawn_fade_duration 1.5 Fade duration in seconds. Time after Hold duration during which screen is faded
dm_limited_weapons_rotation 1 Enable limited weapons rotation.
dm_limited_weapons_rotation_time 60.0 Time in second before rotating limited weapons between client. If 0, plugin will wait for player to change weapon.
dm_limited_weapons_rotation_min_time 10.0 Minimum time in second before rotating limited weapons between client.
dm_hide_radar 1 Hide HUD radar.
dm_replenish_ammo 1 Unlimited player ammo.
dm_replenish_clip 1 Refill clip on kill.
dm_replenish_clip_headshot 1 Refill clip on headshot kill.
dm_replenish_clip_knife 1 Refill clip on knife kill.
dm_replenish_clip_nade 1 Refill clip on nade kill.
dm_equip_kill Equipment to give after kill. Comma separated. Format number>*equimpment>. Equimpent can be he, flash, smoke, incendiary, decoy, zeus. eg 1*he,2*zeus
dm_equip_headshot Equipment to give after HS kill. Comma separated. Format number>*equimpment>. Equimpent can be he, flash, smoke, incendiary, decoy, zeus. eg 1*he,2*zeus
dm_equip_knife Equipment to give after Knife kill. Comma separated. Format number>*equimpment>. Equimpent can be he, flash, smoke, incendiary, decoy, zeus. eg 1*he,2*zeus
dm_equip_nade Equipment to give after Nade kill. Comma separated. Format number>*equimpment>. Equimpent can be he, flash, smoke, incendiary, decoy, zeus. eg 1*he,2*zeus
dm_fast_equip 1 Allows to shoot right after weapon equip.
dm_no_damage_knife 0 Filter damage from knives when only HS is not active
dm_no_damage_taser 0 Filter damage from taser when only HS is not active
dm_no_damage_nade 0 Filter damage from nades when only HS is not active
dm_no_damage_world 0 Filter damage from world when only HS is not active
dm_no_damage_trigger_hurt 0 Filter damage from trigger_hurt when only HS is not active
dm_onlyhs 0 Enable only headshot mode
dm_onlyhs_oneshot 0 Enable one shot kill for only HS
dm_onlyhs_allowknife 1 Allows knife in only HS mode
dm_onlyhs_allowtaser 1 Allows taser in only HS mode
dm_onlyhs_allownade 1 Allows HE nades in only HS mode
dm_onlyhs_allowworld 1 Allows suicide in only HS mode
dm_onlyhs_allowtriggerhurt 1 Allows trigger_hurt damage in only HS mode
dm_hp_start 100 Spawn HP.
dm_hp_max 100 Maximum HP.
dm_kevlar_start 100 Spawn Kevlar.
dm_kevlar_max 100 Maximum Kevlar.
dm_hp_kill 5 HP per kill.
dm_hp_hs 10 HP per headshot kill.
dm_hp_knife 25 HP per knife kill.
dm_hp_nade 25 HP per nade kill.
dm_hp_to_kevlar_ratio 0.5 Ratio of HP to refill on kevlar on kill.
dm_hp_to_kevlar_mode 2 Refill kevlar mode: 0 = Off, 1 = always, 2 = when HP is full.
dm_hp_to_helmet 3 Refill helmet mode: 0 = Off, 1 = always, 2 = when HP is full, 3 when HP and kevlar are full.
dm_hp_messages 1 Display HP messages.
dm_helmet 1 Give players Helmet.
dm_zeus 0 Number of taser to give give each player (-1 = infinite).
dm_knife 1 Give players a knife.
dm_defuser 0 Give players a defuse kit.
dm_nades_incendiary 0 Number of incendiary grenades to give each player.
dm_nades_decoy 0 Number of decoy grenades to give each player.
dm_nades_flashbang 0 Number of flashbang grenades to give each player.
dm_nades_he 0 Number of HE grenades to give each player (-1 = infinite).
dm_nades_smoke 0 Number of Smoke grenades to give each player.
dm_zeus_max 0 Maximum number of taser shot to give each player.
dm_nades_incendiary_max 0 Maximum number of incendiary grenades to give each player.
dm_nades_decoy_max 0 Maximum number of decoy grenades to give each player.
dm_nades_flashbang_max 0 Maximum number of flashbang grenades to give each player.
dm_nades_he_max 0 Maximum number of HE grenades to give each player.
dm_nades_smoke_max 0 Maximum number of Smoke grenades to give each player.
dm_default_primary none Default primary weapon to give a player
dm_default_secondary none Default secondary weapon to give a player
dm_warmup_time 45 Warmup duration
dm_show_rankme_ladder 1 Periodically show a rankme ladder in hint (rankme plugin dependant)
dm_show_rankme_ladder_period 60 Rankme ladder display period in seconds
dm_show_rankme_ladder_duration 15 Rankme ladder display duration in seconds
dm_filter_friendly_aimpunch 0 Filter aimpunch from a friendly fire
dm_filter_all_aimpunch 0 Filter all aimpunch (might also remove blood effects)
dm_filter_kill_log 0 Filter kill log on upper right corner
dm_filter_kill_beep 0 Filter beep sound on kill (in deathmatch game mode)
dm_filter_texts_enabled 0 Enable Text messages filtering
dm_filter_texts #Player_Point_Award_Killed_Enemy_Plural List of Text messages to filter. Comma separated. Maximum 20
dm_log_texts_enabled 0 Enable Text messages logging, Filter shall be enabled to for this to work
dm_filter_hints_enabled 0 Enable Text messages filtering
dm_filter_hints List of Hint messages to filter. Comma separated. Maximum 20
dm_log_hints_enabled 0 Enable Text messages logging, Filter shall be enabled to for this to work
dm_filter_sounds_enabled 0 Enable Sounds filtering
dm_filter_sounds player/pl_respawn.wav List of Sounds to filter. Comma separated. Maximum 20
dm_log_sounds_enabled 0 Enable Sounds logging, Filter shall be enabled to for this to work
dm_filter_blood_decals 0 Filter blood decals on walls
dm_filter_blood_splatter 0 Filter blood splatters
dm_spawns_editor_speed_ratio 1.5 Speed ratio applied to admin in spawn edit mode.
dm_spawns_editor_gravity_ratio 0.2 Gravity ratio applied to admin in spawn edit mode.
dm_entity_remove_plugin env_entity_maker game_player_equip game_weapon_manager player_weaponstrip Entities to be removed, needed by plugin, change if know what you are doing
dm_entity_remove_user point_servercommand Adds to plugin entities to be removed at map start. Space separated. Max size per entity 49 char, max entities 20
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