CVARS:
sm_ca_connectdisplaytype - 1|0> if 1 then displays enhanced connect message after admin check and allows the {PLAYERTYPE} placeholder. If 0 displays enhanced connect message on client auth (earlier) and disables the {PLAYERTYPE} placeholder
sm_ca_disableclientmsgchange - prevent ALL clients from setting their own custom join message.
sm_ca_showenhanced 1|0> - shows the enhanced player connect message from this plugin.
sm_ca_showenhanceddisc 1|0> - shows the enhanced player disconnect message from this plugin.
sm_ca_showstandard 1|0> - shows the standard player connect message.
sm_ca_showstandarddisc 1|0> - shows the standard player disconnect message.
sm_ca_showenhancedadmins 1|0> - shows a different enhanced connect/disconnect message to admins with the generic flag. Message customised in /data/cannounce_settings.txt
sm_ca_autoallowmsg 1|0> - allows admins with the kick flag to always be able to set a custom join message.
sm_ca_playsound 1|0> - if enabled, plays a sound on each player connect.
sm_ca_playsoundfile sound file path> - specifies sound file to play if sm_ca_playsound is enabled.
sm_ca_playdiscsound 1|0> - if enabled, plays a sound on each player disconnect.
sm_ca_playdiscsoundfile sound file path> - specifies sound file to play if sm_ca_playdiscsound is enabled.
sm_ca_mapstartnosound (float, defaults to 30.0) - specify time to play NO connect sounds after map start
KOMUTLAR:
sm_geolist name or #userid> - lists player(s) and their country.
sm_joinmsg [message] - (console command) player can use this to set their custom join message (if allowed) or if no message provided will display their currently set message.
sm_joinmsgon name or #userid> - allow target to set their custom join message.
sm_joinmsgonid steamId> player name> - allows specified steam id to set a custom join message, useful if player not in game. Player name is only an indicator so the file storing the messages is human readable.
sm_joinmsgoff name or #userid> - disallow target from having a custom join message.
sm_joinmsgoffid steamId> - disallow specified steam id from having a custom join message.
sm_setjoinmsg name or #userid> message> - set a custom join message for target, if they are allowed to have one.
sm_setjoinmsgid steamId> message> - set a custom join message for steam id, if it is allowed
sm_setjoinsnd name or #userid> sound file path> - set a custom join sound for target, if they are allowed to have one.
sm_setjoinsndid steamId> sound file path> - set a custom join sound for steam id, if it is allowed
sm_playsnd sound file path> - plays sound file to all clients, useful for testing sound files before applying to a client.
Eklentiyi aşşağıdaki İNDİR tuşuna basarak indirebilirsiniz.
Ekstra olarak bu eklentiler bizim serverlarımızda tek tıklama ile panelden kurulabilmektedir.
Eklenti kurulumunu bilmiyorsanız, öğrenmek için buraya tıklayınız
Dosyayı indir